Ten Costly
Misconceptions about Incentive Programs
By Robert
Cowen
Most
organizations can achieve a greater improvement in key performance
indicators (KPIs) by avoiding some common incentive program
misconceptions. To that end, I’d like to offer some guidance to
offset common misconceptions:
Misconception 1:
Incentive
programs should be used primarily to solve short-term problems.
Response:
Incentive programs are often set up to be a “shot in the arm” to
improve sales, introduce new products, collect more money, and so
forth. Unfortunately, because there is almost no residual effect,
performance levels revert to preprogram levels at the conclusion.
From my experience, incentive programs that are designed to run
continuously can sustain KPI performance improvements of at least 20
percent and only require about two hours worth of labor cost per
employee per month. Management should be elated with a return on
investment (ROI) like this and also question why an incentive
program should not be permanent.
Misconception 2:
In order for an
incentive program to be effective, a lot of money must be spent.
Response:
Studies show that incremental incentive-related improvements top out
at around 3 percent of payroll. With a few exceptions, spending two
hours of labor cost per employee/month should be enough; anything
more will decrease your ROI. The keys to success are how the
program is administered and how the rewards are distributed: reward
the daily homework, make work fun, pay immediately, and offer a
choice of valued rewards.
Misconception
3:
It takes
substantial time and resources to create and administer an incentive
program.
Response:
I
take my hat off to those who create, implement, and manage incentive
programs, especially the short duration ones. The problem is that a
short-term program receives little or no help from outside the
department. KPI data is often manually extracted from various
applications and manually input into spreadsheets and databases. If
some degree of automation is created, it must be updated with each
new program. A permanently operating incentive program (with an
excellent ROI) will have strong management support; thus, resources
will be extended to create a flexible support infrastructure.
Misconception 4:
Incentives should be rewarded only for achieving long duration goals
(monthly, quarterly, and annually).
Response:
Rewarding employees for achieving “big picture” objectives is a good
practice. However, it does not address the needs of Gen X and Gen Y
employees who need constant reinforcement and praise. More success
will be achieved by breaking down large activities into their
smallest measurable components and rewarding them as they occur
(i.e., “rewarding the daily homework”).
Misconception 5:
Incentive games
and their random payouts are silly and counterproductive.
Response:
I
have found that, nine times out ten, when given a choice
employees would rather play a random point-yielding game as opposed
to being rewarded with a finite, consistent amount of points.
Whether it’s spin-the-wheel, draw a ticket from the fishbowl, select
an envelope, or something else, random intermittent reinforcement is
one of the most powerful motivators for task continuation.
Unfortunately, the proven motivational power of randomized
reinforcement is not utilized in the large majority of employee
incentive programs.
Misconception 6:
Incentive programs should reward only the top performers.
Response:
You
may have heard of the superstar effect: People stop trying when they
realize their chances of winning are slim. Incentive programs
should be set up to reward anyone and everyone that performs at the
desired level. However, be sure to put the proper amount of thought
and research into setting the thresholds for reward.
Misconception 7:
Incentive
programs should only reward team-based achievements.
Response:
Teams
are great for creating employee bonds and thus quite helpful in
reducing early-stage employee turnover. However, team rewards can
may times lead to social loafing, expressed as “I don’t have to work
that hard; my team has got me covered.” To prevent this, team-based
rewards should only be used in combination with individual rewards.
Misconception 8:
Refillable debit
cards and retail and restaurant gift cards are not as effective as
tangible incentive rewards.
Response:
The
fact that debit cards and gift cards do not have the tangibility of
merchandise is outweighed by the choice and value they provide.
Incentive catalogs offer a limited selection of items, and the cost
of the merchandise is more expensive.
Misconception 9:
There should be a few large prizes with a high value.
Response:
Expensive, trophy value prizes are another “nice to have” feature,
but that postpones the reinforcement of frequently being rewarded.
Finite incentive budgets will generate more behaviors that are
positive if the employee can enjoy the benefits of their actions
often.
Misconception
10:
You have to do
it all yourself.
Response:
Many
employers are unaware that there are companies that specialize in
the creation, implementation, and management of employee incentive
programs. They have in-depth knowledge and expertise in the field
of employee motivation and incentives. Consider outside assistance,
and test their familiarity with challenges like yours, carefully
evaluating their recommendations. Be sure to question how they make
their money and what type and duration of service agreement is
required.
Robert Cowen is
with Snowfly (www.Snowfly.com),
a provider of Internet-based employee incentive and loyalty
programs.
For more information, contact him at 248-324-1161 or email
rcowen@snowfly.com.
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